# HTML canvas drawImage() Method

HTML Canvas Reference

## Image to use:

## Example

Draw the image onto the canvas:

JavaScript:

var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
var img=document.getElementById("scream");
ctx.drawImage(img,10,10);
Try it yourself »

## Browser Support

Internet Explorer 9, Firefox, Opera, Chrome, and Safari support the drawImage() method.

Note: Internet Explorer 8 and earlier versions, do not support the <canvas> element.

## Definition and Usage

The drawImage() method draws an image, canvas, or video onto the canvas.

The drawImage() method can also draw parts of an image, and/or increase/reduce the image size.

## JavaScript Syntax

Position the image on the canvas:

JavaScript syntax: | context.drawImage(img,x,y);

Position the image on the canvas, and specify width and height of the image:

JavaScript syntax: | context.drawImage(img,x,y,width,height);

Clip the image and position the clipped part on the canvas:

JavaScript syntax: | context.drawImage(img,sx,sy,swidth,sheight,x,y,width,height);

## Parameter Values

Parameter | Description | Play it
--- | --- | ---
img | Specifies the image, canvas, or video element to use |
sx | Optional. The x coordinate where to start clipping | Play it »
sy | Optional. The y coordinate where to start clipping | Play it »
swidth | Optional. The width of the clipped image | Play it »
sheight | Optional. The height of the clipped image | Play it »
x | The x coordinate where to place the image on the canvas | Play it »
y | The y coordinate where to place the image on the canvas | Play it »
width | Optional. The width of the image to use (stretch or reduce the image) | Play it »
height | Optional. The height of the image to use (stretch or reduce the image) | Play it »

## More Examples

## Example

Position the image on the canvas, and specify width and height of the image:

JavaScript:

var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
var img=document.getElementById("scream");
ctx.drawImage(img,10,10,150,180);
Try it yourself »

## Example

Clip the image and position the clipped part on the canvas:

JavaScript:

var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
var img=document.getElementById("scream");
ctx.drawImage(img,90,130,50,60,10,10,50,60);
Try it yourself »

## Example

Video to use (press Play to start the demonstration):

Canvas:

JavaScript (the code draws the current frame of the video every 20 millisecond):

var v=document.getElementById("video1");
var c=document.getElementById("myCanvas");
ctx=c.getContext('2d');
v.addEventListener('play',function() {var i=window.setInterval(function() {ctx.drawImage(v,5,5,260,125)},20);},false);
v.addEventListener('pause',function() {window.clearInterval(i);},false);
v.addEventListener('ended',function() {clearInterval(i);},false);
Try it yourself »

HTML Canvas Reference

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